﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PlayerScannerCore.Properties
{
    /// <summary>
    /// Represents an interface to a read-only settings provider.
    /// </summary>
    public interface ISettingsProvider
    {
        /// <summary>
        /// Gets the name of the target process the model should attach to.
        /// </summary>
        string TargetProcessName { get; }

        /// <summary>
        /// Gets a string that represents the entire set of filter rules to be used with 
        /// the floor items filter.
        /// </summary>
        string FloorItemsFilterRules { get; }
    }
}
